thanos ascii art copy paste

Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. Minecraft Portal. ussr ascii art (60x30) P22DX. Very very very experimental, very very very rough and personal project. Copy and paste the ASCII Shruggie for use on Twitter, Discord, Slack, Facebook or other social media sites: Submit Pasta Latest Pasta Popular Pasta ASCII Art Streams Changelog Feedback Twitch Copypasta Database is not operated by, sponsored by, or affiliated with Twitch.tv , YouTube Gaming , Facebook Gaming in any way. Choose your favorite thanos designs and purchase them as wall art, home decor, phone cases, tote bags, and more! Characters could be anything from ASCII (a-z,A-Z,0-9,%-$) to emojis to wingdings . See more ideas about ascii art, ascii, art. Print details: Hand-numbered limited edition of 200; 18x24" fine art giclée print Copy and Paste. GO API tools faq. ---> Convert an image into Braille ASCII art. By continuing to use Pastebin, you agree to our use of cookies as described in the. SHARE. EDSCII mostly behaves like a pixel art program: you can select colors, paint, erase, draw lines, cut/copy/paste chunks, etc. GO API tools faq. Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. GO API tools faq. TWEET. I said earlier that this translator isn't simple generating the same text with a different font, it's actually generating different text symbols from the unicode spec. If you want to share your short expression in an amazing way of chatting called ASCII art then you have landed at the right place. Pastebin is a website where you can store text online for a set period of time. ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. NEW PAGE - THIS ONE WON'T BE UPDATED ANYMORE. As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. Pastebin.com is the number one paste tool since 2002. At the end of this article you have the Alt codes for the square symbols. As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. hey i want to copy and paste this. Trotz der Tatsache, dass diese immer wieder nicht ganz neutral sind, geben sie generell einen guten Gesamteindruck. Every Emoji Fonts. Text art , ascii art , japanese text emoticons , emojis , unicode drawings , twitch spam , chat copypastas ... / \ please copy and paste him under / … News. Use Alt codes to type symbols. Words. EDSCII supports any character set or color palette you throw at it. Copy & Paste Dump. These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color). Website containing BATMAN - ASCII ART and much more. 46 min ago, JavaScript | You can copy and paste these art pieces using the buttons below each piece. Alle Ascii art copy paste aufgelistet. Characters text art . ASCII and Text Art ASCII art, text art, Unicode art and ASCII drawings. The place for all things textual. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. Since Slashdot (unfortunately for trolls) does not allow the embedding of objects, such as images and sounds, in HTML-coded comments, graphics must be constructed using textual characters: ASCII art. All the info you need on cool text characters is here. The difference between emoji pictures and ASCII are is simply that emoji pictures have a much stronger emphasis on the emoji characters. Click on a text art picture you like to autoselect it, copy it to paste later. paste . Testberichte zu Ascii art copy paste analysiert. Shop for thanos art from the world's greatest living artists. Nov 13th, 2018. INFINITY GAUNTLET, THE NATURE EDITION. It's about making text pictures with text symbols.As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. See what TextArt4U (textart4u) has discovered on Pinterest, the world's biggest collection of ideas. symbols ASCII text art iphone text pictures characters. Kalian, para Army sedang mencari kumpulan simbol unik ASCII bertema BTS Army lengkap ?. Emoji art may also use other Unicode symbols as well - text art with emojis is fairly common because there aren't enough emojis to represent all the different shapes required to do good emoji art. Discover the possibilities of what you can draw in plain text using only characters. Pastebin . Pastebin.com is the number one paste tool since 2002. Textart4ublogspotcom Cool Copy And Paste Art Pokeball Copy copy and paste art funny is important information accompanied by photo and HD pictures sourced from all websites in the world. NEW COPY PASTE DUMP. I noticed that visitors of my site like artful text pictures. Pastebin . TwitchQuotes is the leading online database for Twitch chat copypastas iMesssage Reactions. SHARE. Download this image for free in High-Definition resolution the choice "download button" below. The ASCII art of this website has been created by many different artists and credit has been given where the artist is known. 147 . ... You can make text symbol art (ASCII art). Copy Paste Dump. Draw your own ASCII art. <3 Penasaran Berapa Nomor WA dari BTS ? Cookies help us deliver our Services. This is where a ton of random ASCII art/text art/ASCII drawings are stored. paste . Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. ASCII Art. It's about making text pictures with text symbols. Untuk menambahkan gambar Ascii Art di Sakura School Simulator ini silahkan kalian simak dan ikuti lankah - langkah yang saya berikan. All Pages. You can also click on the button that floats on the right side of the screen. It get's more complex at you scroll down! 147 . Text art, also called ASCII art or keyboard art is a copy-pasteable digital age art form. ASCII Art: In this modern era, chatting in WhatsApp, Facebook as well as in the mobile games is the best way to get entertain ourselves. 18.4k. Note: You can click on the button above to toggle light and dark. Note: You can click on the button above to toggle light and dark. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Heart Symbol Text ♥ Easy Copy & Paste The heart symbol is one of the most popular characters on the World Wide Web and is used every day almost a million times. Katy Jurado Portrait By Diego Rivera, A font called Granjon Roman is very similar to the serif font used in the Gucci wordmark. Copy and paste the ASCII Shruggie for use on Twitter, Discord, Slack, Facebook or other social media sites: View Entire Discussion (1 Comments) More posts from the thanosdidnothingwrong community. Cute symbol emoticons are here too. If you use ASCII artwork from here, please do … 3.4K likes. Im Ascii art copy paste Vergleich sollte unser Sieger bei so gut wie allen Faktoren punkten. Wenn Sie Ascii art copy paste nicht testen, fehlt Ihnen womöglich nur die Lust, um wahrhaftig etwas zu verändern. Glitch. Illustrators Doo-Chun and Ian MacDonald team up for Sideshow’s next officially licensed Premium Art Print, Thanos on Throne. Tips for Trolling: ASCII Art One of the most creative ways to express ones self in Slashdot's forums is with graphical, artistic representations; art. Copy Paste symbols from the list below. GOOGLE DESTROYED THE COPY PASTE DUMP ——— THE NEW WEBSITE IS AT C.R74N.COM. You can copy and paste these art pieces using the buttons below each piece. Welcome to the textart.sh collection of army text art! Cute symbol emoticons are here too. It’s a hard to remember a fan art list that didn’t include … TwitchQuotes is the leading online database for Twitch chat copypastas Welcome to the textart.sh collection of anime text art! z_cltr: '%%CLICK_URL_UNESC%%', Berikut Info Lengkapnya Apa itu […] New comments cannot be posted and votes cannot be cast, More posts from the thanosdidnothingwrong community, Continue browsing in r/thanosdidnothingwrong, Perfectly balanced, as all things should be, Looks like you're using new Reddit on an old browser. Enjoy our collection of ASCII ART, ASCII Tables and other interactive tools. Selamat berarti kalian datang ke tempat yang tepat!!. Never . Pastebin is a website where you can store text online for a set period of time. You can also click on the button that floats on the right side of the screen. Copy Paste Dump - Useful copy and paste text symbols, emojis, text faces, tools and more. Wir haben unterschiedlichste Marken ausführlichst analysiert und wir zeigen Ihnen hier die Resultate. Cara Menambahkan Gambar Ascii Art Copy Paste Di Sakura School Simulator. Discussion Recommended! SHARE. 2 years ago. Es ist überaus wichtig herauszufinden, wie zufrieden andere Menschen damit sind. 44 min ago, JavaScript | Pastebin is a website where you can store text online for a set period of time. Die besten Produkte - Wählen Sie bei uns den Ascii art copy paste Ihren Wünschen entsprechend. You can copy and paste these art pieces using the buttons below each piece. ussr ascii art (60x30) P22DX. Welcome to the textart.sh collection of shark text art! Berikut adalah beberapa Kumpulan ASCII Art BTS yang Bisa kamu Copy Paste dengan mudah, Simak lebih lanjut di artikel ini !. Pastebin.com is the number one paste tool since 2002. It's ASCII art though, so you're painting characters from a tile set, each with a foreground and background color. Natürlich ist jeder Ascii art copy paste dauerhaft im Netz im Lager verfügbar und somit direkt lieferbar. }, --//====================================================\\--, --|| CREATED BY SHACKLUSTER, --\\====================================================//--, local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head), textblin.StudsOffset = Vector3.new(-5, 3, 0), local textblin= Instance.new("TextLabel", textblin), textblin.TextStrokeColor3 = Color3.new(255,255,255), torso.BrickColor = BrickColor.new("Bright purple"), hed.BrickColor = BrickColor.new("Bright purple"), char["Right Arm"].BrickColor = BrickColor.new("Bright purple"), char["Left Arm"].BrickColor = BrickColor.new("Bright purple"), char["Left Leg"].BrickColor = BrickColor.new("Bright purple"), char["Right Leg"].BrickColor = BrickColor.new("Bright purple"), char.Shirt.ShirtTemplate = "rbxassetid://1539852026", char.Pants.PantsTemplate = "rbxassetid://1539857183", hed.face.Texture = "http://www.roblox.com/asset/?id=405704563", local Player = game:GetService('Players').LocalPlayer, --All The Settings for Trails in this Script, --Color1 is for UpperBody and Accessories, Color2 is for Lower Body. Welche Absicht verfolgen Sie mit Ihrem Ascii art copy paste? ASCII Art Generator is an amazing graphics art to text art solution, which allows you to convert any digital picture into a full-color or awesome black and white text style easily and quickly. 26 min ago, JSON | Welcome to the textart.sh collection of anime text art! Browse a large collection of ASCII art (text art) copypastas from Twitch chat. 1. var datalayer= { Discover the possibilities of what you can draw in plain text using only characters. Instagram Portal. Press question mark to learn the rest of the keyboard shortcuts. Recommending means this is a discussion worth sharing. TWEET. ---> All thanos artwork ships within 48 hours and includes a 30-day money-back guarantee. If you are using IE 7 it’s time to upgrade your IE or use FireFox or Chrome. Some of the coolest ASCII art lines will look like gibberish in IE 7 (or less). 63,230 . Home. About Christmas Text and ASCII Art. Adapun untuk karakter ASCII itu dirangkai dengan sedemikian rupa hingga bisa menyerupai satu bentuk atau tulisan tertentu. If you see a blank box, a question mark in a box or anything similar ( ), that means your device is incapable of displaying that character. 1 hour ago, C# | Sign Up, it unlocks many cool features! Feb 26, 2019 - Explore Jill Adams Stebbins's board "ASCII ART", followed by 456 people on Pinterest. Gucci is known for its quality leather goods and fine craftsmanship.  ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Ascii ART & Text Symbol Art. Die Meinungen begeisterter Patienten sind der beste Beweis für ein wirksames Präparat. 18.4k. Sind Sie als Kunde mit der Versendungsdauer des entsprechenden Produkts OK? Login Sign up. You can copy and paste these art … ---> Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Fortnite Default Dance ASCII Art. A page for the expressive artist inside all of us. Our Discord. No wonder – it is considered simple expression of love, friendship and solidarity. ASCII Art copypasta of Saitama says OK. Browse a large collection of ASCII art (text art) copypastas from Twitch chat. Have fun exploring!!! You'll be blown away by how cool, fun, and easy it is with ASCII Art Generator. Never . 20 min ago, INI file | 1 hour ago, We use cookies for various purposes including analytics. Sign Up, it unlocks many cool features! 31 min ago, PHP | This has the awesome benefit that we can copy and paste symbols wherever we want (you couldn't do this if it were just a font). Never . Instructions. Not a member of Pastebin yet? If you use ASCII artwork from here, please do … TWEET. An online web application that allows you to type in large ASCII Art text in real time. Was vermitteln die amazon.de Bewertungen? Jan 9th, 2019. Discover awesome text made pictures in this app with Cool collection of ASCII Text Art Emoji Arts and Characters text arts that you share on Facebook WhatsApp chat etc or just copy and paste anywhere. ASCII emoticon of a shrug, aka Shruggie. Feel free to scan my art, copy it and paste it to your status, or to your friends pages. These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com Copy & Paste Wiki. Run python index.py > red.html to generate an HTML file with the RED logo exported as Braille ASCII art.. Or open the existing red.html to see the result.. What is Braille ASCII art Not all devices can show every Unicode character. Adapun untuk karakter ASCII itu dirangkai dengan sedemikian rupa hingga bisa menyerupai satu bentuk atau tulisan tertentu. Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), R15 = false, --Change to true if you're using R15, local Trail; --Making other Trails uses this in this Script, A0 = Instance.new('Attachment',Character.Torso), A1 = Instance.new('Attachment',Character.Head), A2 = Instance.new('Attachment',Character['Right Arm']), A3 = Instance.new('Attachment',Character['Left Arm']), A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]), A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]), A2 = Instance.new('Attachment',Character['RightUpperArm']), A2R = Instance.new('Attachment',Character['RightLowerArm']), A3 = Instance.new('Attachment',Character['LeftUpperArm']), A3R = Instance.new('Attachment',Character['LeftLowerArm']), A4 = Instance.new('Attachment',Character['Right Leg']), A5 = Instance.new('Attachment',Character['Left Leg']), A4 = Instance.new('Attachment',Character['RightLowerLeg']), A4R = Instance.new('Attachment',Character['RightUpperLeg']), A5 = Instance.new('Attachment',Character['LeftLowerLeg']), A5R = Instance.new('Attachment',Character['LeftUpperLeg']), --All Body Function calling Both Functions, --Checking to make sure that Only some Variables are Selected else do All Body, if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then, elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, if TrailSettings.UpperBodyOnly == true then, elseif TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true then, if TrailSettings.Accessories == true then, for Index,Item in pairs(Character:GetChildren()) do, local AA = Instance.new('Attachment',Item.Handle), game:GetService('RunService').RenderStepped:connect(function(), a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0), a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0), --Make a Trail from both feet to the Platform, Player = game:GetService("Players").LocalPlayer, Humanoid = Character:FindFirstChildOfClass("Humanoid"), local sick = Instance.new("Sound",Character), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), local WEAPONGUI = IT("ScreenGui", PlayerGui), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)), RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet"), local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text"), TOUCH = Fist.Touched:Connect(function(hit), if hit.Parent:FindFirstChildOfClass("Humanoid") then, local HUM = hit.Parent:FindFirstChildOfClass("Humanoid"), local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"), CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false), for _, c in pairs(TORSO.Parent:GetChildren()) do, local bv = Instance.new("BodyVelocity",c), bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100), BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p, elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Mouse.Button1Down:connect(function(NEWKEY), if NEWKEY == "t" and ATTACK == false then, if Jump == "Jump" and (Disable_Jump == true) then, for _,v in next, Humanoid:GetPlayingAnimationTracks() do, local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character), local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16), if ANIM == "Walk" and TORSOVELOCITY > 1 then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed), elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed), for _, c in pairs(Character:GetChildren()) do, if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), elseif c == RightLeg or c == LeftLeg then, c.face.Texture = "http://www.roblox.com/asset/?id=405704563", elseif c.ClassName == c.Name == "Body Colors" then, C++ | Characters is here choice `` download button '' below with your keyboard, try cool font generator copy... 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Licensed Premium art print, thanos on Throne wichtig herauszufinden, wie zufrieden andere Menschen damit sind wonder – is. Paste tool since 2002 a font called Granjon Roman is very similar to the textart.sh collection of.... Lanjut di artikel ini! sedemikian rupa hingga bisa menyerupai satu bentuk atau tertentu! Sie als Kunde mit der Versendungsdauer des entsprechenden Produkts OK, Unicode art and drawings! Like artful text pictures much more so gut wie allen Faktoren punkten visitors of my site like artful pictures. The emoji characters mudah, simak lebih lanjut di artikel ini! den... Art and ASCII are is simply that emoji pictures and ASCII are is simply that pictures. Art this is the number one paste tool since 2002 background color print, thanos on Throne hier die...., please do … pastebin.com is the best place to copy and paste cool symbols! Thanosdidnothingwrong community ASCII Tables and other interactive tools can click on the button above to toggle light and.. 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